Silicon Graphics: The Machines Behind the Impossible
Silicon Graphics made interactive 3D into a professional working environment. Its workstations helped define the graphics pipeline, OpenGL and the culture of visual computing.
Read storyHistory / craft / technology
Long-form stories about the artists, engineers and studios that taught computers to make us believe.
Latest story · 11 September 2026
Jurassic Park's digital dinosaurs occupied about six minutes of the film. Its effects teams made those minutes work alongside mechanical creatures, photographed shadows and carefully matched reflections.
Read the storyThe archive
9 essays on animation, VFX and digital image-making.
Silicon Graphics made interactive 3D into a professional working environment. Its workstations helped define the graphics pipeline, OpenGL and the culture of visual computing.
Read storyGeorge Lucas wanted to make Star Wars. Hollywood did not have the machine to make Star Wars. So Lucas built the machine.
Read storyA group of people who had learned to make computers trace rays – originally not movie rays, not beautiful rays, but radiation rays and light rays and mathematically useful rays – started…
Read storyA company starts in Silicon Valley in 1980 with a few people, some computers, a lot of ambition, and no obvious way to become a movie studio. It makes broadcast graphics. It makes commerc…
Read storyThe story does not start with Woody and Buzz. It does not even start with Steve Jobs. It starts with a stranger ambition: a group of computer graphics researchers in the 1970s wanted to m…
Read storyAt night, after the client work was done, Tomek Bagiński went back to his computer and kept building a cathedral.
Read storyRhythm & Hues was a visual effects company. It made animals. It made logos. It made aircraft, snow, skies, oceans, fur, muscles, daemons, talking pigs, polar bears that sold soda, lions t…
Read storyA director in New Zealand wanted to make movies that were too large for New Zealand. He wanted murder fantasies, ghosts, hobbits, cave trolls, armies, giant apes, blue aliens, intelligent…
Read storyWhy Eric3D
Eric3D follows the history of computer graphics through the people who built it: small teams, strange tools, stubborn experiments and the business decisions that changed what appeared on screen.
No feeds. No filler. Just researched, illustrated essays by Edwin Miller.
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